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Backgammon terms

The Ace point
The ace-point is your 1st point, the last point you can move your checkers to before bearing them off. Your two farthest back checkers start on the opponent's ace-point.

The Mid point
Your 13th point. Often called Mid point because it's the half point between your ace point and your opponent ace point.

The Bar point
The bar-point is your 7th point. It is the point next to the bar that has no checkers on it at the start of the game.

A Prime
A prime is six consecutive made points. If you make a prime in front of the opponent's checkers, he will not be able to get past you until you break one or more points of the prime.

A closed Board (blitz)
A player who makes all six points of his home board is said to have a closed board. If you get one of your checkers hit when your opponent's board is closed, you are closed out and cannot make any moves until the opponent opens a point and allows you reenter.

Gammon
If you bear off all fifteen of your checkers before your opponent has borne off any of theirs, you win a gammon, or double game.

Backgammon
If you bear off all fifteen of your checkers before your opponent has borne off any of theirs and they have one or more checkers in your home board or on the bar, you win a backgammon, or triple game.

Beaver
If one player doubles, and the opponent accepts the double and decides his position is good enough, he may immediately redouble while retaining posession of the cube. This immediate redouble without giving up the cube is called a beaver.
Note: Playing beavers is optional, so you should agree with your opponent beforehand whether or not you are playing this rule.

Racoon
An immediate redouble by the player who just accepted a beaver.

The crawford rule
A standard rule of match play. After either player comes within one point of winning the match, the following game is played without a doubling cube. This one game without doubling is called the Crawford Game. After the Crawford game, the doubling cube is back in play again.

The Jacoby rule
A rule popular in money play which says that gammons and backgammons count only as a single game if The doubling cube had not been used during the game. The rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon.